XVII, 8.
ABUSE ; GAMBLING.
213
the game and pay the stakes which have been won;
the profit of such a conductor of games shall amount
to ten per cent.
3. When the dice on being thrown fall twice in a
game at dice, those acquainted with (playing at) dice
allot the victory to the adversary and the defeat to
the gambler.
4. When a dispute has arisen among gamblers,
let (other) gamblers be appealed to; they shall act
both as judges and as witnesses in a dispute of this
sort.
5. No gambler shall ever enter into another gam-
ing-house before having paid his debt; he must not
disobey the master of the gaming-house, and must
pay of his own accord what he owes to him.
* 6. Wicked men who play with false dice shall be
driven out of the gaming-house, after a wreath of
dice has been hung round their necks; for that is
the punishment ordained for them.
7. If a man gambles with dice, without authoriza-
tion from the king, he shall not get his stake, and
shall have to pay a fine.
*8. Or let the gamblers pay to the king the share
winning party. That portion which has to be paid to the king
(see paragraph 8) may also be held to be included in this rule, as
Brz'haspati says : ‘ Let the master of the gaming-house collect the
stakes and pay his due to the winning party and to the king.’
Apastamba II, 10, 25, 12, 13; Y^navalkya II, 199, 200.
3. The rendering of the first portion of this paragraph is con-
jectural. It might also be translated as follows: ‘ When the dice
on being thrown fall twice repeated,’ i. e. when the number is twice
as high as at the preceding throw.
4. Y^navalkya II, 202. 6. Yagizavalkya II, 202.
7, 8. Yagnavalkya II, 201, 203. Paragraphs 7 and 8 are omitted
in the Nepalese MS.
ABUSE ; GAMBLING.
213
the game and pay the stakes which have been won;
the profit of such a conductor of games shall amount
to ten per cent.
3. When the dice on being thrown fall twice in a
game at dice, those acquainted with (playing at) dice
allot the victory to the adversary and the defeat to
the gambler.
4. When a dispute has arisen among gamblers,
let (other) gamblers be appealed to; they shall act
both as judges and as witnesses in a dispute of this
sort.
5. No gambler shall ever enter into another gam-
ing-house before having paid his debt; he must not
disobey the master of the gaming-house, and must
pay of his own accord what he owes to him.
* 6. Wicked men who play with false dice shall be
driven out of the gaming-house, after a wreath of
dice has been hung round their necks; for that is
the punishment ordained for them.
7. If a man gambles with dice, without authoriza-
tion from the king, he shall not get his stake, and
shall have to pay a fine.
*8. Or let the gamblers pay to the king the share
winning party. That portion which has to be paid to the king
(see paragraph 8) may also be held to be included in this rule, as
Brz'haspati says : ‘ Let the master of the gaming-house collect the
stakes and pay his due to the winning party and to the king.’
Apastamba II, 10, 25, 12, 13; Y^navalkya II, 199, 200.
3. The rendering of the first portion of this paragraph is con-
jectural. It might also be translated as follows: ‘ When the dice
on being thrown fall twice repeated,’ i. e. when the number is twice
as high as at the preceding throw.
4. Y^navalkya II, 202. 6. Yagizavalkya II, 202.
7, 8. Yagnavalkya II, 201, 203. Paragraphs 7 and 8 are omitted
in the Nepalese MS.